![]() ![]() The formula was already tight, frenetic, and featured some fantastic multiplayer, so building on that foundation is already a tough act to follow. It’s one thing to simply throw more of the same at the game, and honestly that would have probably been enough for most. ![]() When you set out to make a follow-up to one of the most beloved RTS games of all time, you’ve got your work ahead of you. With the town secure, we just might win this war… As the Mark 7 deck guns rain 2700 pound artillery onto the town and the nearby emplacements, the defenses whither just enough for my ragged and tired troops to seize the moment. A simple supply drop gave me enough munitions to launch a massive strike from my nearby battleship. As the Stuka bombers scouted out my position, my salvation came. Without it, however, my troops would surely be enveloped in the next few turns. ![]() If I could reach it, I could secure the town, opening the port and allowing me to land additional troops in the Italian countryside. Stretched thin, my column was nearing the town of Nocera. My light attack brigade had cut a path directly through the battle lines. Special thanks to these guys for their great feedback:Īgent0125, Lestrad, Julius, D_loaded, Commissar Wallace, Helmi82, Erich Von Manstein, MarcoRossolini, Sergeant Jason, slaYERR_1999, Sparks, omar_uav, matthiasbenjaminv, ?, Knackerbags, Lord Tabalt, Seymour Butz, thompson_pol, iamacewan, MaSh, Salvo Wolf, Cold Pimpin, Wulfe, Fn?ss, HaidaNai(Ger), Clancy, BigBossMan1978, BuzzTheSwagLord420, omar_uav, Sergeant Krieg, =WeissenStein, Retter der Ostfront.To the east, a column of fast-moving artillery, and to the west, gun emplacements. *FULL DESCTIPTION OF ABILITIES IS TOO LONG FOR STEAM WORKSHOP, SO TAKE A LOOK AT IT HERE:* ĪLL ABILITIES ARE BOUND TO CHANGE. Added many new abilities unavailable in the vanilla game. Each commander has *completely unique* abilities. 6 abilities for each commander instead of the COH2 default 5. ![]()
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